Evidence Hub 2 peer-reviewed studies

The science behind
games that heal

Plain-English breakdowns of the research. Each entry links to the original publication so you can go as deep as you want.

2022 Computers in Human Behavior

Brief Gaming Interventions Reduce State Anxiety: A Meta-Analytic Review

Coles, Starcevic & Harman

Key finding

Even short gaming sessions (under 30 minutes) produce measurable reductions in self-reported anxiety, comparable in magnitude to brief mindfulness exercises.

Meta-analysis of 9 randomised trials 850 participants
View original study
2012 BMJ Open

SPARX: A Serious Game for Adolescents with Symptoms of Depression

Merry, Stasiak, Shepherd, Frampton, Fleming & Lucassen

Key finding

The SPARX RPG, built around cognitive-behavioural therapy principles, was non-inferior to conventional treatment (face-to-face therapy) for adolescent depression — and showed higher remission rates.

Randomised controlled trial 168 adolescents aged 12–19
View original study