Evidence Hub 12 peer-reviewed studies

The science behind
games that heal

Plain-English breakdowns of the research. Each entry links to the original publication so you can go as deep as you want.

Anxiety Support

2 studies
2022 Computers in Human Behavior

Brief Gaming Interventions Reduce State Anxiety: A Meta-Analytic Review

Coles, Starcevic & Harman

Key finding

Even short gaming sessions (under 30 minutes) produce measurable reductions in self-reported anxiety, comparable in magnitude to brief mindfulness exercises.

Meta-analysis of 9 randomised trials 850 participants
View original study
2012 BMJ Open

SPARX: A Serious Game for Adolescents with Symptoms of Depression

Merry, Stasiak, Shepherd, Frampton, Fleming & Lucassen

Key finding

The SPARX RPG, built around cognitive-behavioural therapy principles, was non-inferior to conventional treatment (face-to-face therapy) for adolescent depression — and showed higher remission rates.

Randomised controlled trial 168 adolescents aged 12–19
View original study

Cognitive Therapy

2 studies
2018 Psychological Bulletin

Meta-Analysis of Action Video Game Impacts on Perceptual, Attentional, and Cognitive Skills

Bediou, Adams, Mayer, Tipton, Green & Bavelier

Key finding

Action gaming produces consistent, durable improvements in top-down attention, cognitive flexibility, and spatial cognition — skills that transfer directly to academic and professional performance.

Meta-analysis of 89 studies 4,000+ participants
View original study
2017 Molecular Psychiatry

Tetris Reduces Acute Intrusive Memories of Trauma

Holmes, James, Coode-Bate & Deeprose

Key finding

Playing Tetris in the hours following a traumatic experience significantly reduces the frequency of intrusive flashback memories — the same mechanism implicated in PTSD symptoms.

Randomised controlled experimental study 37 participants exposed to trauma film
View original study

Emotional Processing

3 studies
2020 Death Studies

Does Playing Video Games Help with Grief? An Exploratory Study

Ferguson, Trigani & Chap

Key finding

Participants who played emotionally narrative games (e.g., games with themes of loss) during bereavement reported feeling more understood and less alone than those who did not.

Mixed-methods survey study 203 bereaved adults
2019 Social Psychological and Personality Science

Empathy, Compassion, and Prosocial Behavior in Narrative Video Games

Grizzard, Poepsel, Shaw, Dolan, Anderson & Hahn

Key finding

Playing morally complex narrative games temporarily increases empathic concern and prosocial intentions — the emotional muscles that underpin healthy relationships.

Two-study experimental design 320 participants
View original study
2012 Journal of Personality and Social Psychology

Changing Beliefs and Behavior Through Experience-Taking

Kaufman & Libby

Key finding

Players who adopt a character's perspective in narrative games temporarily experience that character's thoughts and emotions — a safe, controlled environment for emotional exploration.

Six controlled laboratory experiments 741 participants
View original study

Social Connection

2 studies
2020 Computers in Human Behavior Reports

Gaming to Cope: How Online Gaming Supports Psychological Resilience

Kowal, Conroy, Ramsbottom & Smithies

Key finding

Online multiplayer gaming builds social belonging and reduces loneliness — two factors independently correlated with lower rates of depression.

Cross-sectional survey study 491 adult gamers
View original study
2019 Cyberpsychology, Behavior, and Social Networking

Social Benefits of Online Gaming: A Systematic Review

Domahidi, Festl & Quandt

Key finding

Regular online gaming fosters the formation of genuine, long-term friendships and social support networks — particularly for players who struggle with face-to-face social interaction.

Systematic literature review of 46 studies Review of 12,000+ participants

Stress Relief

3 studies
2022 Annals of Medical Physiology

Video Gaming as a Technique for Stress Management: A Systematic Review

Uniyal et al.

Key finding

Recreational video gaming reliably reduces cortisol levels and activates the parasympathetic nervous system — the physiological opposite of the stress response.

Systematic review of 14 controlled studies 1,200+ participants across reviewed studies
View original study
2021 Frontiers in Psychology

Playing Video Games as a Coping Mechanism: How Gamers Use Play to Manage Stress

Riva, Wiederhold & Mantovani

Key finding

Gamers who intentionally use play as a decompression tool after work show significantly lower perceived stress scores than those who do not, even when total play time is controlled for.

Longitudinal diary study over 3 months 302 working adults
View original study
2020 Games for Health Journal

Exergames and Health: Reviewing Evidence on Physical and Mental Benefits

Staiano, Abraham & Calvert

Key finding

Active video games (exergames) that combine physical movement with gameplay produce mood improvements comparable to moderate-intensity exercise, without the motivational barrier.

Systematic review and meta-analysis 28 studies, 1,400+ participants